Witch Hunt
Introduction to Witch Hunt
Players become a witch hunter roaming Bellville’s woods in the 1700s. Tension builds around every trail and clearing. The world stays wide open. Hunters earn silver from bounties then trade it for swords, traps and arcane scrolls. Light role playing features let them boost chosen skills before each hunt.
Guidance stays scarce so hunters learn by trial. They pore over crude maps and track hoofprints in soft earth. Enemies range from cursed wolves to twisted spirits hiding in shadows. Every fight pushes hunters to swap steel for flame vials at once. Patience seals victory through sword and spell.
Andrii Vintsevych released this hunt in 2018. Critics found its mood heavy and its fights tough. Horror creeps into every clearing and stalks each path. The first person view pushes hunters up each ridge and down each hollow. Hunters wield silver blades and cast dark rituals to claim each prize.