Painter’s Guild

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Info About Painter's Guild

Lucas Molina created a simulation that moves players into a busy workshop during Renaissance Italy. They hire artists like Leonardo da Vinci and others the game creates. They train painters to boost skills then craft paintings to sell. They spend coins on furniture and fresh brushes. They grow a modest academy into a thriving guild.

Daily operations stay busy in this simulation. Players train painters, fill commissions and keep workbenches in order. The game pulls methods from old masters and each brush stroke feels true to the era. A sandbox mode covers years from 1400 to 1650. It lets players explore the craft without fixed goals.

Critics praised the idea and hands-on gameplay but pointed to shallow depth and limited replay value. The pixel art adds period charm in every scene. Players juggle budgets and guide creative choices. Strategy fans map out resource plans. Art buffs watch the studio grow and absorb slices of history.

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